AI Insights · Timothy · January 2023
Top 5 Stickman Games on iOS in Sweden Q4 2022
In Q4 2022, Stickman games on iOS in Sweden showed varying performance trends in downloads, revenue, and active users. Here’s a closer look at the top 5 games.
In Q4 2022, Stickman games on iOS in Sweden exhibited diverse performance trends across downloads, revenue, and active users. Here's a detailed overview of the top 5 Stickman games based on Sensor Tower data.
Stick War: Legacy from Max Games Studios saw fluctuations in weekly revenue, peaking at approximately $175 at the end of September and ending the quarter at around $144. Downloads showed a steady increase, reaching a high of 196K in late October and closing the quarter at 176K. The game maintained a consistent number of active users, with a slight increase from 416K in late September to 459K by the end of December.
Stickman Hook by MADBOX experienced a modest revenue stream, with weekly earnings varying between $1 and $21. Downloads had a strong performance, peaking at 1.17M in early December and maintaining a high of 1.16M in the final week. Active users saw a consistent upward trend, starting at 5.67K and reaching 5.68K by the end of the quarter.
Stickman History Battle from Vladimir Seporov showed minimal revenue variations, with weekly earnings fluctuating between $7 and $18. Downloads were relatively low but saw a peak of 23K at the end of October and ended the quarter at 21K. Active users showed a slight decline from 310K at the beginning of the quarter to 278K by the end of December.
Draw a Stickman: EPIC 2 by Hitcents.com, Inc. had a modest revenue performance, with weekly earnings ranging from $5 to $19. Downloads saw a peak of 62K at the end of October, closing the quarter at 52K. The active user base had some fluctuation, peaking at 45K in late November and ending the quarter at 39K.
Stickman Legends Offline Games by Zitga had a varied revenue stream, peaking at $28 at the end of September and closing the quarter at $12. Downloads were relatively low but saw a peak of 38K in late October, ending the quarter at 17K. Active users data was sparse but showed a peak of 33K in late October.
For more detailed insights on these games, visit Sensor Tower.